
- #COPPERCUBE VR 2018 HOW TO#
- #COPPERCUBE VR 2018 INSTALL#
- #COPPERCUBE VR 2018 64 BIT#
- #COPPERCUBE VR 2018 UPDATE#
- #COPPERCUBE VR 2018 SOFTWARE#
The icon for cameras in the editor now indicates better where the target of the camera is, by mirroring the icon if necessary. The WebGL platform printing now prints to the developer console if available, instead of logging them as errors in the error console. Improved error handling when rendering WebGL on systems with old or incompatible hardware This loading screen also uses now the specified loading logo image. The background color of the WebGL loading screen can now also be configured. CopperCube is now compatible with the latest JDKs (meaning version 9 and 10) as well
#COPPERCUBE VR 2018 SOFTWARE#
Removed support for software rendering, only OpenGL and Direct3D are now supported The fallback rendering for reflective surfaces is now much nicer Other, smaller changes- The documentation has been updated with new screenshots, tutorials, and of course documentation for all the new and changed features
#COPPERCUBE VR 2018 HOW TO#
Added some some detail how to create Android App Bundles to the documentation using CopperCube Studio edition.
#COPPERCUBE VR 2018 UPDATE#
Update for the swedish localization thanks to Alexander S.
#COPPERCUBE VR 2018 64 BIT#

In most cases, this didn't cause any problems, but sometimes, it would change the scene for one frame. Fixed a problem causing action handlers and scripts to be executed sometimes when opening a file by double-clicking it.
#COPPERCUBE VR 2018 INSTALL#
This also includes a mandatory additional signing step for creating APKs (APK Signature Scheme v2), which means that you might need to install or update additional build tools from your Android SDK manager. Use for example -resolution:800圆00 for a resolution of 800圆00ĪPKs generated with CopperCube are now using API level 30.

This forces the application to use the given resolution or window size. The Windows and Macos client now supports an additional command line parameter "resolution". fbx file into CopperCube via command line. The editor now supports a new command line parameter, named 'importanimated', which makes it possible to import animated meshes from the command line.ĬopperCube -importanimated:somefile.fbx -save:b -quit.editorImportStatic3DMesh() now returns a reference to the imported node editorImportAnimated3DMesh() now returns a reference to the imported node ccbLibFileExist() tests for the existence of a file The biggest change to notice is the "create 3D element" toolbar on the top of the editor which now shows the labels by default.īut also many other windows have been adjusted and updated.(Although 64kb ought to be enough for everyone, of course) Support for large scripts If you edit and use scripts directly in the editor, there was a previous limit of 64KB of code for example inside of actions.ĬopperCube now supports an unlimited amount of size of code in internal editors as well. Minor bug fixes and improvements in WebGL rendering code The installer is now dpiAware (meaning it also scales on highDPI screens) and supports many more languages See the 'advanced' section in the JavaScript scripting reference for details Lots of new scripting functions for the editor and Win32/macOS player for doing Splitscreen, animation scripting, key emulation, mouse cursor positioning and more, contributed by by Vazahat (just_in_case). Splitscreen, Animation Scripting and more.Updated the source code for the Android client to be compilable with the latest Android Studio (Electric Eel) Android Studio Electric Eel compatibility.png icons located in the \icons folder of the editor. It's not perfect (some controls like scrollbars and menus still have the default theme) but it's a start.Īll icons in the editor can now be customized and now have an alpha channel. CopperCube 6.6 is available now, including some new features and minor improvements everywhere.ĬopperCube now has an (experimental) dark mode, which can be enabled under Tools -> Options.
